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Orcus
Huge outsider (chaotic demon evil extraplanar), CE
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Armor Class: 20
Hit Points: 742 (45d10+495)
Speed: 40 ft., fly 60 ft. (average)
Initiative: 11
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STR: 38 (14) DEX: 22 (6) CON: 33 (11)
INT: 28 (9) WIS: 28 (9) CHA: 34 (12)
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Saves: STR: 24 DEX: 6 CON: 21
    INT: 19 WIS: 19 CHA: 22
Skills: 10 + ability mod for (Bluff, Diplomacy, Disguise, Escape Artist, Fly, Heal, Intimidate, Knowledge (arcana), Knowledge (history), Knowledge (nobility), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Spellcraft, Survival)
Languages: Abyssal, Celestial, Common, Draconic, Giant, Goblin, Ignan, Infernal, Sylvan; telepathy 100 ft.
CR: 35(0 xp)
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Space: 15 / Reach: 15
Melee attacks:
+24 unholy greatclub +24/+24/+24/+24 (2d8+26 plus death) OR 2 slams +24 (2d6+14) OR sting +24 (2d4+7 plus poison)
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Special: planar omniscience
Feats: Alertness, Awesome Blow, Blind-Fight, Cleave, Combat Casting, Combat Expertise, Command UndeadB, Craft Wand, Craft Wondrous Item, Critical Focus, Deceitful, Empower Spell, Extend Spell, Great Cleave, Great Fortitude, Heighten Spell, Improved Initiative, Iron Will, Maximize Spell, Power Attack, Quicken Spell, Sickening Critical, Staggering Critical, Stunning Critical
Environment: any (Abyss)
Organization: solitary or troupe (Orcus plus 1-2 mariliths, 1-3 galbrezus, and 4-20 zombies or shadows)
Treasure: triple standard
Gear: Wand of Orcus
Source: Tome of Horrors Complete

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